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9 Game Reviews w/ Response

All 32 Reviews

nice knockoff

Am I the only one who can't unlock 'the lair'? i've beaten 'hot jump' twice, once after restart, am i dumb?

MaxGames responds:

Should be fixed now

last time you submitted this...

a review said to include "sound compression" in your tutorial. he was being sarcastic because you didn't compress your sound. so i looked at your sound compression section on purpose and realized you have no clue what you're talking about. to compress sound, open your "publish settings" go to the "flash" tab and check the box that says "override sound settings", then use the "set" buttons to pick a low setting.

Bladesweep responds:

This is a flash mx tutorial sry i forgot to mention that!

simple

the thunder sounds were annoying. the bombs should receive momentum from the plane's motion, not just drop straight down.

SD-Syndicate responds:

the "thunder sounds" are actually supposed to be barrage effects, the game aint complete yet, so maybe i`ll concider your idea and add momentum in the finished game :)

great, except...

all the killing of joseph is strange since he's a ghost... some of the dialogue started prematurely, and it was a tad too preachy when ray was explaining the thoughtforms - i was making a ton of black ones while watching that part.

Violet-AIM responds:

Yeah I know that the dialogue was a bit long in the beginning...sorry... which is why I put a menu, so some people can skip it or listen to whichever they wanted. I felt it was necessary to explain a lot of things, so the viewers won't be so confused and wondering how ghosts & demons hurt each other.

good tutorial for beginners

that music is annoying as hell.

Rammer responds:

it is? i thought it was kinda cool...just turn off your speakers if its that bad

okay

my miss ratio was 124% which is mathematically impossible. a lot of text was cut off everywhere, in the instructions and in the ending.

RuthlessBastard responds:

Well, I used a script that wouldn't calculate the accuracy exactly but instead I divided the number of shots required and told it to add that amount every miss. After the miss ratio goes past 100%, you know that you've missed the targets a lot of times. I'm sorry if there are a lot of bugs. I wasn't aware that the text really was a problem...I'll go fix it now. Thanks.

odd

fire does the same amount of damage to ice man as anybody else... so what's the point? and your loops of spybreak inside dr. wiley's castle suck anus.

EmperorEvil responds:

well um if uve played the game, then ud know that the ice slasher works best on fire man and the fire blaster does normal damage to ice man. The Sequal will have more diverse weakness i promise.

yes...

...i was retarded on part 1. Like the reviewer for part 1 said, linearity is a bit of a problem. Because the game is so linear, the time to finish it is greatly reduced. [SPOILER WARNING!!] Of course it sucks that you had to split it into two parts and so say if you didn't pick up the car keys there's really no way to go back and get them.

Violet-AIM responds:

Thanks for coming back to finish the rest of the game. I'd like to comment about the "linear" aspect of the game, so you understand why it was that way. Maybe I'm wrong, but when it comes to flash, there are limitations in making games. I did make it more like an "interactive movie", everything leading to one path. It is possibly to make many, many possible outcomes to every choice made by the player, but that would mean an even larger file size, and I already hated how big of a file I ended up with (parts 1 and 2= approx 3 MB....large file size due to sound and to numerous key frames). Again, thanks for the review. :)

looks like a neat game...

...but i can't find the key in the hallway... maybe i'm just retarded. sound level is obnoxious though.

Violet-AIM responds:

um, did u check the picture on the wall?

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