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32 Game Reviews

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okay

my miss ratio was 124% which is mathematically impossible. a lot of text was cut off everywhere, in the instructions and in the ending.

RuthlessBastard responds:

Well, I used a script that wouldn't calculate the accuracy exactly but instead I divided the number of shots required and told it to add that amount every miss. After the miss ratio goes past 100%, you know that you've missed the targets a lot of times. I'm sorry if there are a lot of bugs. I wasn't aware that the text really was a problem...I'll go fix it now. Thanks.

why?

why do you keep modifying 3d flash animator's demo game?

this one sucks

post "teen girl squad", that shit is hilarious

fundamentally flawed

A good fighting game will not let you win by using one button while standing in one place (High Punch over and over), but this one does. Great graphics and all but calling it "Bushido" and showing a blade in the intro is misleading since not one of the characters carries a weapon. Controls are also kind of strange, all over the keyboard, hard to control. Otherwise this is a pretty good fighter for a Flash fighter.

good stuff

i know i couldn't do better. nice graphic style. the "click-on-left-indian(of the first two)-take-you-back-to-beginnin g" bug is something you should look into.

odd

fire does the same amount of damage to ice man as anybody else... so what's the point? and your loops of spybreak inside dr. wiley's castle suck anus.

EmperorEvil responds:

well um if uve played the game, then ud know that the ice slasher works best on fire man and the fire blaster does normal damage to ice man. The Sequal will have more diverse weakness i promise.

what's the point?

if i'm the bad guy i want me and my buddies to go after pac-man, not have 5 pac-mans come after me.

yes...

...i was retarded on part 1. Like the reviewer for part 1 said, linearity is a bit of a problem. Because the game is so linear, the time to finish it is greatly reduced. [SPOILER WARNING!!] Of course it sucks that you had to split it into two parts and so say if you didn't pick up the car keys there's really no way to go back and get them.

Violet-AIM responds:

Thanks for coming back to finish the rest of the game. I'd like to comment about the "linear" aspect of the game, so you understand why it was that way. Maybe I'm wrong, but when it comes to flash, there are limitations in making games. I did make it more like an "interactive movie", everything leading to one path. It is possibly to make many, many possible outcomes to every choice made by the player, but that would mean an even larger file size, and I already hated how big of a file I ended up with (parts 1 and 2= approx 3 MB....large file size due to sound and to numerous key frames). Again, thanks for the review. :)

looks like a neat game...

...but i can't find the key in the hallway... maybe i'm just retarded. sound level is obnoxious though.

Violet-AIM responds:

um, did u check the picture on the wall?

cool but...

i don't like tapping the arrow keys to move, it's annoying... also, can't seem to be able to hit anything high on the screen.

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